Category:Shaman Talents

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The range is very long. Longer than Wind Strike. And enemies don't seem to get the chance to roll a defense roll. Centers a Thunderstorm spell on a target enemy. Effectively hits 9 squares, just like Thunderstorm. Cannot be cast between 2 enemies. Wonderful skill. Allows for some real cheesey battles. Also quite expensive in terms of mana.
 * Wind Strike (Skill) - 1 mana. The very first Shaman skill. A blow of cutting windows strikes an enemy.
 * Energizing Wind (boost) - You gain 3 mana when you make a piercing spell attack.
 * Healing Wave (Skill; 2 mana) - Heals you for 3 turns.
 * Nurturing Waves (Boost) - During healing waves, you also gain 1 mana each turn
 * Incinerate (Skill; 1 mana) - Sets the target on fire, dealing damage for 5 turns.
 * Raging Flames (Boost) - You can stack incinerate on an enemy up to 3 times.
 * Earth Skin (Boost) - After getting hit by a piercing hit your skin turns to stone. All damage is reduced by half until your next turn.
 * Circle of Runes (Skill - 2 mana) - A Magic Circle manifests in your position. circle of Runes increases Magic Power when standing in it. (Note: that casting this does not end your turn! Lasts about 5 turns. Game changing skill for me.)
 * Spirit Walk (Boost) - When you stand on Circle of Runes, all skulls on your defense roll are converted to shields. Note that double-skulls are not affected
 * Freeze (Skill - 2 mana) - Target is unable to act for 5 turns. Inflicted damage removes Freeze.
 * Shatter (Boost) - The damage that removes Freeze is doubled.
 * Thunderstorm (Skill - 2 mana) - Causes damage to all enemies around you. Even affects enemies diagonal of you. Damages much like Wind Strike.
 * Rising Storm (Skill - 3 mana) - Cast Thunderstorm on a target.