Category:Assassin Talents

Assassin talents specialize in ranged combat and stealth.

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 * Crippling Shot (skill; 1 mana) - Make a Ranged attack with reduced damage. Cripples (target cannot move) the target for 3 turns.
 * Silencing Wound (boost) - Crippling shot effect silences the target. Silenced target cannot cast spells.
 * Stealth (skill; 2 mana) - Enemies cannot roll for defense against Ranged attacks when you're in Stealth. Attacking or standing adjacent to enemy removes Stealth. Note: Enemies will still be able to see, move toward, and attack you.
 * Stealth Shot (boost) - Ranged attacks do not remove stealth.
 * Aim (skill; 1 mana) - Your next Ranged attack's Shields are converted to Double Hits. Does not end your turn. Any non-ranged action removes aim.
 * Hawk-Eyed (boost) - Aimed attacks deal extra damage.
 * Rapid Fire (skill; 2 mana) - You get another shot after a hit, up to 3 times. Second attack has 2 reduced attack dice and the third 4 reduced dice.
 * Cover (boost) - You gain one mana each turn when standing next to a wall.
 * Evasion (boost) - You gain one mana each turn when not standing adjacent to an enemy.
 * Sprint (skill; 2 mana) - You gain additional movement. Does not end turn, but you cannot attack or use talents after sprinting.
 * Blurring Speed (boost) - Misses are converted to Shields when Defending.
 * Plague Shot (skill; 2 mana) - Infects target for 3 turns. Infected enemies suffer some damage each turn. Enemies adjacent to the target during the effect are also infected.
 * Weakening Sickness (boost) - Infected enemies' Double Hits are converted to normal Hits